Background music is Copyright © 1996, 1997 by Michael D. Walthius. All Rights Reserved.

back

hapter 7 deals with image materials. Detailer has standard, compact and RGB color palettes that are selectable via the color drop down menu. The user will probably work with the standard color palette the most. The compact color palette just straightens the standard palette's ring. The RGB palette provides sliders for setting the colors. Color hue is selected on the standard color palette by dragging the small circle around the ring. Color saturation is set by dragging the small circle icon inside the triangle in the left/right direction. Extreme right is maximum saturation. Color value is set by dragging the circle icon up and down inside the triangle. The greatest value is up. The primary and secondary color rectangles default to black and white whenever Detailer is launched. The secondary color has nothing to do with background color as it does in other graphics applications. In Detailer the background color is set by the paper. Detailer has an eye dropper tool for getting colors from other images. The standard color palette has variability sliders at its bottom. The hue, saturation and value can be varied while painting based on the settings of these sliders. The adjacent image shows 8 vertical stripes. The first is a brush stroke of blue with the hue, saturation and value sliders set to zero %. The second stripe is with the hue slider set to its midrange point of 25% and the others at zero. The third stripe is with the saturation slider set to its midrange of 25% and the others at zero. The fourth stripe is with value set to its midrange of 25% and the others at zero. The fifth stripe is with both hue and saturation at 25% with value at zero. The sixth stripe is with hue and saturation at 25% and value at zero. The seventh stripe is with saturation and value at 25% and hue at zero. The last stripe is with all 3 at 25%. The manual states that adjusting these sliders is most useful when using the Van Gogh and Serat brushes. The image with the outward spiraling brush stroke is with all 3 sliders set to their maximum of 50%. I held down the mouse button and painted it all at once. Notice how the colors change continuously. Detailer also allows the use of 2 colors at once. A brief 9 step procedures list describes the process. The key is to access the sliders palette via the brush/control drop down menu then set the color and direction slider to intersect with each other. The circle was done continuously and the diagonal stripes were separate. A camel hair brush was used for all the paintings. Detailer comes with color sets that are used to organize groups of colors. The adjacent image is the default color set however 24 color sets are available. They include calligraphic, candy chalk, crayon, earthtone, fire, impressionist, pastel, watercolor, etc. The color set dialog box allows the various color sets to be loaded. It allows colors to be searched for by name or by color nearest to the active color too. It also allows color sets to be locked, unlocked, colors added, colors deleted, the sort order to be changed and a few other things to be adjusted. The next part of chapter 7 addresses gradations also known as blends or fountains.

Detailer has linear, radial, spiral and circular gradations all built in with many options available. First the grad palette is activated via the color/grads drop down menu. With palette drawer open 25 premade gradations are instantly available both from the icons and the pop up menu. With the drawer closed additional options are available. The gradation may be set to any angle by adjusting the gradation ring. The red ball can either be dragged or a cursor click any where on the ring will cause the red ball to jump to that point. Spiral gradations may be made progressively tighter or looser by holding down the control key and dragging the red ball around the ring. Below the ring are various preset gradation schemes such as left to right, right to left mirrored, right to left doubled, etc. An entire image or a selected/masked portion thereof may be filled with a gradation by activating the effects/fill drop down menu. Opacity may also be set in the fill dialog box. Gradations may also be edited in the gradation editor which is accessed via the effects/gradation drop down menu. The gradation may be linear or non-linear. The color space can be changed via the pop up menu from RGB to hue clockwise or hue counterclockwise. Color control points may be added or deleted. Almost any gradation imaginable can be created if the user is patient enough. Gradations can also be easily captured from existing images. A narrow selection is made of a portion of an existing image. Then the effects/gradations/capture gradation command is invoked and the selection is then saved with any name the user desires. The gradation now appears on the gradation palette with all the others. I selected a vertical section of the adjacent cylinder then filled a small blank image with a gradation of the newly created gradation. Gradations may also be applied to existing images for some cool effects. The effects/gradations/express in image drop down menu is invoked. The resulting dialog box has a slider that adjusts the bias to determine how the gradation is mapped to the existing image.

ext chapter 7 addresses textures. These are essentially the same as paper grain or paper texture that an artist might draw or paint on. They are not to be confused with texture maps or surface texture bump maps. Textures are grayscale images. They tile if they are smaller than the image you are working with. Detailer comes with 26 textures immediately available. Libraries of paint, metal, stone, paper, nature, wood, etc. are available for loading from the hard drive and more are available on the CD-ROM. Textures may have their grain inverted and they may be scaled from 25% to 400%. Textures may also be captured from existing images in a manner similar to that for capturing gradients. A portion of an image is selected with the masking tool. Then texture/capture texture drop menu is activated which then displays a dialog box prompting the user for a texture name. Once the name is typed in and the OK button clicked the texture appears on the texture palette and on the pop up menu. A crossfade slider is available to blend the tile's borders. A wide variety of repeating textures may be easily created from scratch within Detailer. The texture/make texture drop down menu is activated and the repeating texture dialog box appears. The pattern pop up menu is used to select the basic texture type. Half tone, line, diamond, square, circle, ellipse and triangle are available. Next the spacing and angle sliders are adjusted to achieve the desired effect. Next patterns are discussed. Detailer comes with 25 patterns instantly available. Many more texture libraries with names like basket weave, scotch weave, wood, paint, metal, stone, etc. are available on the CD-ROM. Patterns may be rectangular, horizontal or vertical. The offset slider can be used in the horizontal and vertical modes. Patterns may be scaled from 2% to 400%. Any pattern can be quickly and easily modified with plugins, painting, etc. by accessing the pattern/checkout pattern drop down menu. The modified pattern can then be added to the library if desired. Any existing image can be easily defined as a pattern and added to the library. Open the image you wish to define as a pattern then access the pattern/define pattern drop down menu. Then access the pattern/add image to library drop down menu and assign a name to the pattern. The image will now show up as a pattern in the pattern library. Any portion of an image can be captured as a pattern. Just use the rectangular selection tool to mask a part of an image then access the pattern/capture pattern drop down menu. A dialog box appears with a preview window and the rectangular, horizontal and vertical options. A bias slider is present to adjust the captured pattern to make it as seamless as possible. Once the pattern is named it will appear in the library. Of course the big challenge here is to make the pattern tile seamlessly. Detailer has an interesting technique available to assist the user in accomplishing this feat. After the image to be used for tiling is open, it is shifted until the horizontal and vertical edges cross in the center. This is easily accomplished by using the grabber tool and holding down the shift key. The image can then be dragged about with the right edge wrapping over to the left edge, etc. It is easy to center the intersection point by using the previously discussed grid feature. If the image is, for example 100 pixels by 100 pixels, the grid spacing can be adjusted to a spacing of 25 pixels by 25 pixels and the intersection points can be precisely centered. Then the soft cloner brush can used to cover up the seam and a seamless image is thus created. Creating seamless patterns is still not easy but Detailer's tools assist greatly.

more

 

All pages copyright © Roger A. Moncrief, Indepth Reviews, 1997

Thanks to Judy Gefter, !LuM! and Charles Blaquiere for their advice and counsel, some I heeded and some I didn't.