Background music is Copyright © 1996, 1997 by Michael D. Walthius. All Rights Reserved.

back

he next thing discussed in chapter 7 is the creation of fractal patterns. Detailer's fractal pattern creator is accessed via the pattern/make fractal pattern drop down menu. The dialog box thus activated has a preview of the fractal pattern. Numerous options are available. The power slider determines the degree of detail. The feature size slider determines the number of features per tile. The softness slider sets the softness of the features. The size buttons determine the size of the tile. There are 3 channel options: height as luminance, gradient bearing and surface normal. Height as luminance is good for bump maps. The light areas are the high points and the dark areas are low points. Gradient bearing "uses the red channel to display the bearing of the down angle of a height field" and if you understand that statement then please enlighten me! Surface normal "uses the green and blue channels to represent the X and Y components of the surface normal (angle perpendicular to the surface at a given point) of the height field" and again I seek enlightenment!! I just play with them until I get what I like. The last subject of chapter 7 deals with the application of image materials and confines the discussion to fills. When using the paint bucket icon the controls palette should be examined. The control allows the selection of gradation, pattern or color fill. It also allows the user to fill either the image or the mask plus it provides a thumbnail of the fill. The other fill technique is to access the edit/fill drop down menu which will then display the fill dialog box. The thumbnail here is much larger than the thumbnail in the controls palette and allows the degree of opacity to be set. It will automatically fill a mask if there is one and will fill the entire image if there isn't one.

hapter 8 addresses painting. Both images and models may be painted in Detailer. The brush tool is used and painting may be performed either directly on the model or on its adjacent texture map. The controls palette is once again important since it is there that the user can set the draw style to freehand or straight strokes and also to set the opacity and grain. Detailer supports stylus pressure effects. They can be a wider brush stroke with greater pressure, greater color penetration with greater pressure, etc. I counted 19 different basic brushes that include pencils, water, chalk, charcoal, pens, felt pens, airbrush, artists, watercolor, image hose, etc. Each brush has numerous variants. All the brushes and their variants are instantly available from both pop up lists and icons on the brushes palette. Several things need to be considered when selecting a brush. Two important methods are build up or cover. Crayons provide build up color. Multiple crayon marks of red, green and blue will turn black. A yellow crayon applied will not have much effect. Oil however is a cover type substance. Yellow oil over black will cover the black. Eraser, drip, mask, cloning and wet are some other brush methods. Anti-aliasing must also be considered. Anti-aliased brushes have soft edges. The paper's texture will interact with the brush. For the adjacent sample I used the soft charcoal brush. The first mark is basic paper. The second mark is with big grain rough. The third mark is with diagonal1. The fourth mark is with tri-weave. The fifth mark is with the puzzle texture. Opacity and grain was set to 100% for each mark. All were done with a mouse. The brush control palette, previously discussed, allows nearly any type of brush imaginable to be created. The rest of chapter 8 contains sample images of how each brush paints and provides a brief description of it.

hapter 9 addresses advanced painting. The brush size pallet is accessed via the controls/size drop down menu. A thumbnail shows what the brush tip will look like. There are 6 different brush tip profiles available. The procedures are to make the various adjustments then click on the build button and Detailer will build the brush. The size slider adjusts the size of the brush. The size slider sets the difference between the largest and smallest stroke width for brushes that change their width based on pressure or speed. The size step slider determines how the brush transitions between sizes. When the slider is to the right, the transition is more abrupt. The squeeze slider can change a brush from round to elliptical. The angle slider controls the angle of an elliptical brush. The ang rng is for angle range. To appreciate this feature the advanced control sliders will have to adjusted to have the brush angle change with the direction. The adjacent image with red paint was done with the ang rng slider at zero degrees. The next image in blue was with the ang rng set to 180 degrees. The ang step slider controls the angular increment. There are 4 dab types. Circular is controlled via the brush size palette and is a fairly solid brush. Bristle is for a bristle type brush. 1 pixel is for single pixel editing and high zoom levels. Captured is for captured brushes and will be discussed later. The spacing palette is accessed via the controls/spacing drop down menu. This palette allows several brush characteristics to be specified. The spacing/size slider controls the distance between brush dabs for each stroke. A 1% setting ensures a continuous stroke whereas a 100% setting will cause each dab to be spaced a distance that is equal to the radius of the dab. The minimum spacing slider specifies the number of pixels between dabs. In the adjacent image the left vertical stroke is with both sliders set to the extreme left. The middle stroke is with the spacing/size slider to the extreme right and the right most stroke is with the minimum spacing slider set to the extreme right. There are 4 stroke types that the spacing palette controls. The single stroke brush has one path while the multi stroke brush lays down several randomly distributed dabs that may overlap and are not parallel. The rake lays down a series of even distributed, parallel dabs. The hose works like a hose that sprays images and will be covered later. The bristles slider works in conjunction with the multi and rake stroke types and controls the number of bristles. The random palette is accessed via the controls/random drop down menu. The dab location placement slider controls a jitter effect. The farther it is slid to the right the more random the dabs become along the path of the stroke. The clone location sliders pertain strictly to cloning. Cloning is the process of copying information from one image and using it to create another image or to add to the same image. With the variability slider set to zero the image or portion thereof is cloned precisely however a setting beyond zero will cause the image to be displaced to a greater degree as the slider is moved to the right. The how often slider interacts somewhat with the variability slider. Some variability must be present for the how often slider to have any effect. The effect it does have controls how often the variability offsets occur. All the way to the right means a minimal frequency to the offsets and vice versa. The random brush stroke grain check box will randomize the grain for each brush stroke. The random clone source will randomize the source of the clone that the user sets prior to cloning. The well palette is accessed via the control drop down menu. The resaturation slider controls the amount of color that starts out with the stroke. When the slider is less than 10% the color doesn't start off instantly but fades in as the stroke progresses. The bleed slider is to control how much the brush's colors mix with any colors that might be underneath. The dryout slider is to set how quickly the brush runs out of paint. The bleed and dryout controls interact with each other.

he next subject chapter 9 discusses is the sliders palette which is accessed via the control drop down menu. The sliders palette is essentially a matrix device for tying eight different brush characteristics and variables to eight different brush controls. The fun part is that any brush characteristic can be tied to any control. I won't go over all of them. Some have already be discussed. Bearing, tilt and pressure all apply to the use of a stylus and drawing tablet. All of the brush characteristics are also adjustable via various palettes that have already been discussed. There are 7 brush methods which are accessed via the pop up menu at the bottom of the brush palette. Each method has a variety of sub categories which are accessed via the next lower pop up menu. Each brush variant may be saved via the brushes/variant drop down menu. Saved variants may also be deleted. Brush shapes may be captured in Detailer. Just draw the shape you wish to have in black on a white background, marquee a square mask around it then access the brushes/capture brush drop down menu. The captured brush can be enlarged, squeezed, etc. with the brush size palette. The brush can be used on another image and, if satisfied, the brush can be saved.

hapter 10 deals with selections and masks. Selections may be made to images but not to models. Selections are areas that you can isolate to apply some sort of an effect. They can also be protected from effects. Copying, floating and moving are some other things that pertain to selections. Selections are identified by marching ants that most bitmap editors also use or by a black and yellow line. The mask is an 8 bit overlay that protects an area from changes or encloses an area to be changed. The lower left corner of the image window has some pop ups that pertain to the drawing mode and the visibility mode. The pop up on the extreme left has 3 icons. The one on the extreme left is for the mask disabled drawing mode. The middle one is for the masked inside drawing mode and the one on the right is for the masked outside drawing mode. The next pop up concerns visibility modes. The first one on the left is for a clear view, the next is to view the red mask and the one on the right is to view the selection. The rectangular, oval, lasso and magic wand tools are used to make selections. The shift key can be held down to obtain a square or circle. The lasso tool is a freehand selection tool and allows additions and subtractions from existing selections by choosing the appropriate button on the controls palette. The magic wand tool is accessed from the edit drop down menu. When the magic wand is chosen the magic wand dialog box with its HSV sliders appears. The selection is made by simply holding down the left mouse button while dragging the cursor over the image. When the cursor is dragged across an image, the red area denotes the mask. Additions can be made by either holding down the shift and dragging again or by adjusting the HSV sliders. The magic wand only selects adjacent parts of the image based on HSV. If the user desires all parts of the image to be selected by the magic wand then the image must first be selected by the rectangular selection tool. Even though floaters are covered in the next chapter some comprehension of the floater concept is essential since they are frequently mentioned in this chapter. Floaters are images or portions of images that float above the canvas. Since each is a seperate image, anything that can be done to an image can also be done to a floater. Each canvas and floater has a red mask that can be viewed by clicking on the view red mask visibility icon. At this point I have describe something that drove me crazy for a day or two. The selection/masking process appears to be different for the rectangular selection than it is for the other selection methods. To be specific, page 189 of the manual states "to convert a selection to a mask: 1.use any tool or method to create a selection, 2.set the visibility mode to view red mask. The selection now forms the canvas mask." That statement appears to be untrue when using the rectangular selection tool. Examine the 4 adjacent images. Pay particular attention to the drawing mode and visibility mode icons at the lower left corner of each image. They are identical. The visibility mode is in the view mask position for all the images. Note that the elliptical selection, lasso and magic wand selections are properly masked. The rectangular selection is not properly masked as the directions say it should be. I have no explanation for this apparent anomaly and the manual makes no mention of it. The edit/mask drop down menu provides several mask controls. There is an invert mask control. There is also a feather mask selection which opens a simple dialog box that allows the user to specify the number of pixels to 2 decimal places to feather the mask. Detailer also has method of measuring the mask density. This could be appropriate where the mask has been feathered. The eyedropper tool is selected from the toolbar then the shift key is depressed. The dropper is placed over the image and when the left mouse button is clicked the controls palette tells the user what the mask density is. The V number on the control palette provides percent information and the RGB numbers range from 0 for no mask to 255 for completely masked. The auto mask feature activates the auto mask dialog box. This box allows the user to create a mask according to the texture, image luminance, pattern luminance or the current color. The color mask option displays a dialog box that allows the user to create a mask based on a range of HSV values that the user controls. Feathering is also available as is the ability to invert the mask. The edit mask mode, which is accessed by clicking the icon circle with the multicolored pie wedges located on the upper right edge of the image box, has some advantages and disadvantages for certain procedures. The advantages are that you can work on the mask to some extent as if it were an image itself, you can use various brushes to paint on the mask and a few effects may be available to apply to the mask. While the manual states that the effects are available to apply to the mask (implying all of them) I discovered that none of my KPT plugins were available and very few others were as well. Its big disadvantage is you are not going to be working on the image itself in color and for selection purposes only the rectangular tool is available. Yet another way to create a mask is to paint on the image with a masking brush. Every brush that comes with Detailer from image hose to pencils and everything in between has a mask method category with 6 subcategories. Furthermore there is even a set of masking brushes that are specifically designed for masking. The manual has several samples of these special masking brushes.

more

 

All pages copyright © Roger A. Moncrief, Indepth Reviews, 1997

Thanks to Judy Gefter, !LuM! and Charles Blaquiere for their advice and counsel, some I heeded and some I didn't.