Background music is Copyright © 1996, 1997 by Michael D. Walthius. All Rights Reserved.

ractal Design Detailer installed easily from its CD-ROM. This is a big application that consumed nearly 50 MB of hard drive space. It is available for the PC and the Mac. It requires Windows 95 or NT 4.0. Unfortunately the Windows 95 uninstall feature doesn't work properly. I usually try to verify that this feature is functional. Detailer is a 3D paint program. The manual recommends 20 MB or more RAM. It also includes Ray Dream Designer 4.1. I have not reviewed Ray Dream Designer here because it is reviewed elsewhere on these pages. Check the review of Ray Dream Studio. Ignore the animation stuff at the end of the review. The Ray Dream manual that comes with Detailer is identical to the one that comes with Ray Dream Studio 4.1. The Ray Dream that comes with Detailer does not include any animation capabilities. The Ray Dream Designer that comes with Detailer does support Detailer's unique file extension. Ray Dream Studio can be upgraded to support Detailer. The cost is $9.95 for the upgrade.

he colorful, attractive Detailer manual is a little over 300 pages in length. Chapter 1 provides an overview of Detailer. The resemblance to Painter is apparent to those familiar with Painter. Some of the tools on the toolbar apply to 3D only and others apply to 2D only. The object selection tool at the top of the toolbar and the light bulb icon are strictly 3D tools. The lasso, rectangular and circular selection tools are for 2D only. The tools are grayed out when they are unavailable. The virtual trackball (second icon down) allows rotation of any 2D or 3D image. 3D images can be rotated on any X, Y or Z axis. 2D images can be rotated in the X and Y directions. Each time a tool is selected, the controls palette (oblong tool box at the bottom) changes to provide information about the tool. For example, when the virtual trackball tool is selected and a 3D object is rotated, the controls palette provides sliders that show in degrees the rotation of the object in all 3 axis. Alternatively, an object may be precisely positioned by moving the sliders to any degree desired. The magnifier, grabber, dropper, brush and paint bucket tools work like they do in other applications. When the text tool is selected, the control palette allows the selection of font, font size and tracking. Both truetype and postscript fonts are supported. Selection tools are rectangular, oval or lasso. The shift key can be held down to achieve squares and circles. The controls palette allows a lasso selection to be new, additive or subtractive. Any part of an image that is selected can be floated. The floater adjuster tool allows movement of floaters. The control palette allows grouping of multiple floaters, moving floaters to the front or behind, opacity control and many different compositing methods.

he brushes palette and materials palette have drawers. These are handy because they allow the user to have more screen area available when they are closed. There are 19 different brushes and each has a subset of preset characteristics. For example, the water color brush can have broad water brush, diffuse water brush, large simple water brush, large water brush, pure water brush, simple water brush, spatter water brush, water brush stroke and wet eraser brush strokes. The 5 most recently used brushes are available through the icons at the top of the palette. Any of the 19 brushes may also have their icons dragged into any of the 5 locations unless an icon is locked in position. Icons can be locked by holding the mouse button down while the cursor is over an icon until a green dot appears just below the icon. They can be unlocked the same way. Detailer's icons don't have any bubble help so it is somewhat irritating to try to figure out what all these different brushes are. Fortunately they can be selected from a pop up list by name. Unfortunately the list or icon must be selected to discover what it is. Quite a few controls are available for the brushes. Brushes can have just about any of their parameters such as size and shape altered by accessing the drop down menus on the brushes palette. There are 3 additional brush libraries that can be loaded from the CD-ROM. Brushes can also be created and saved.

hile the brushes palette is devoted strictly to brushes, the materials palette is devoted to color, textures, objects, patterns and lights. The textures and patterns have drawers. The objects and lights are for 3D objects only. There are 26 built in textures and 8 more libraries of textures for paper, stone, paint, wood, metal, etc. There are 20 built in patterns with 11 more libraries on the CD-ROM for scotch weave, stone, weave pattern, wood, metal, etc. Libraries can be edited. Items can be deleted, added or moved between libraries. Detailer supports plugins. My Alien skin, KPT 3 and 32 bit Convolver plugins showed up on the effects menu. A few other filters showed up that I have downloaded from the internet. Unfortunately none of the terrific Adobe gallery effects filters showed up nor did the KPT 2 filters. The remaining several pages of chapter 1 are devoted to setting up the user preferences, making models Ray Dream compatible, setting pen pressure sensitivity, undo levels, etc. Detailer supports 32 levels of undo.

hapter 2 covers Detailer's basics and includes 3 tutorials. Primitive models (box, sphere, cylinder, cone and cup) may be created within Detailer. Ray Dream Designer models can be imported provided they have been saved in Detailer's .vdu format. Models may have up to 240 separate objects with each object having its own color and surface characteristics. Five types of two dimensional maps can be applied to each object. Texture maps add color. Bump maps provide surface relief. Highlight mask controls the highlights in different areas. Reflection mask control reflections. Glow map is used for such things as LED displays, lamps, etc. A model is placed in the model window. It can then be moved left or right and up or down with the hand like grabber, zoomed in or out with the zoom tool and rotated in 3D space with the virtual trackball. The virtual trackball provides precise location in degrees for all 3 axis. Alternatively the model can be precisely located by sliding the axis sliders on the control palette. The window drop down menu allows the user to set the 3D view size. Model backgrounds may be set to any color. Imported images (.tif, .pct, .psd, .bmp, .tga, .jpg, .pcx, .gif and .pyr) may also be used for backgrounds. The window drop down menu also provides for hiding and displaying the background. The object palette provides control of the 5 maps. Any image in the .tif, .pct, .psd, .bmp, .tga, .jpg, .pcx, .gif or .rif file formats can be used for any type of map. Patterns and textures may also be used. The eye at the left end of each map line can be clicked to open and close. When it is open the map is applied and when closed the map isn't applied. The pencil means the map is either active for editing or not active if it has the red slash through it. An image may be rendered to any size at any time. After the image is rendered it may be saved in any of the aforementioned file formats. I found the rendering process to be somewhat slow on my 133 MHz Pentium with 64 MB of RAM. A 1500 X 1500 pixel image took about 25 minutes to render into an 8.5 MB Photoshop 3 file. Rendered images may be composited in Detailer provided they have been saved in a file format that retains the mask (.tif, .psd or .rif). The image must be selected, copied then pasted into another image. There is no drag and drop support.

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All pages copyright © Roger A. Moncrief, Indepth Reviews, 1997

Thanks to Judy Gefter, !LuM! and Charles Blaquiere for their advice and counsel, some I heeded and some I didn't.