Background music is Copyright © 1996, 1997 by Michael D. Walthius. All Rights Reserved.

magine for Windows from Impulse showed up a week before Christmas 1996. Those of you who read my initial review of this software may recall that the final shipping version was supposed to out by October 3. Oh well, better late than never I suppose. At least this time they shipped a 240 page, 9 chapter user manual with it. Unfortunately there is still no on-line help! The CD-ROM includes 15 .avi files that demonstrate Imagine's capabilities. It contains 24 Lotus ScreenCam movies that demonstrate how to do appliqu,, blobs, bones, decals, particles, splines, textures, waves, etc. The CD-ROM also includes an .htm file that provides information and sample images of the 110 textures that ship with Imagine. The application consumed about 33 MBs of hard drive space. Imagine supports a large variety of file formats. For example after an image is rendered it may be saved in .tga, .bmp, .cmp, 6 flavors of .jpg, .png, .psd, .pct, .ras, .pcx and .tif. File formats available for backdrops include most of the just mentioned plus .avi, .eps, .ilb, .rg8 and .wmf. Unfortunately Imagine only imports .dxf files.

he first chapter is a brief summary of 3D stuff.Chapter 2 deals with getting started. Imagine has break away toolbars and each icon has balloon help. The interface is the 4 window orthographic screen that will be familiar to many who work in 3D applications. A double click on the right edge of any window will maximize it and vice versa. The window at the upper right is the perspective window where the object may be independently rotated, scaled, etc. It is the view that will be rendered. The other 3 windows is where all the other action such as moving, scaling, rotating, twisting, bending, tapering, stretching, etc. will take place.
Imagine has 4 editors: detail, forms, spline and stage. They are accessible by way of the editor drop down menu. The detail, forms and spline editors deal with object creation and editing. The stage editor is where the various elements created in the other editors are assembled. Any time the user switches to another editor the current editor is left and any work unsaved is lost. There is no warning when the switch is made nor is there any autosave option. You just get a dialog box asking you if you want to leave the editor. The stage editor is the exception, it asks if you want to save the information. Every editor should ask that question. Imagine will allow the user to launch multiple instances of it so this is not as onerous as one may think. For example you can have 3 or more instances of Imagine running simultaneously. One instance can have the detail editor open while another instance has the forms editor open, etc. The manual states that the detail editor is the most versatile of the 4 editors and is generally used to finalize an object. The detail editor is where textures, colors, shininess and other characteristics are applied. Imagine allows the user one undo. I suppose this would be a good place to point out that I am reviewing Imagine for Windows 1.3.4 of 17 June 97 which is available through the constant upgrade program. I occasionally encounter stuff that isn't in the manual so I don't know if it was overlooked or was not incorporated in the software when the manual was written. Suffice to say that the version I am reviewing is the latest version available. I mention this because the manual begins describing the various features of the edit drop down menu and the preferences option isn't mentioned until several pages later. There is no mention of it in the manual's index. The edit drop down menu, besides allowing the user to choose an editor, also provides for preferences, undo, quick rendering, viewing an image in all the file formats previously mentioned, viewing an .avi file and exiting the application. The preferences dialog box allows the user to set the colors for paths, points, knots, edges, etc. It also allows the user to set scroll percentages, ground size, sphere points, ground points, maximum points, edge and face count per object, gamma and clipping. The sphere and ground settings are special. The sphere is not the same as the sphere primitive. It and the ground are computer solids that render much quicker than ordinary primitives. Quick rendering will be covered later. The view drop down menu allows the user to zoom, redraw, recenter, load a background image, display an object in the perspective window in wireframe, shaded, solid or color, set a zone around an object, control the grid and display the cursor's coordinates. The object drop down menu allows cutting, copying and pasting on Imagine's local clipboard. It also allows the user to load objects that have been previously saved, save existing objects, import and export .dxf objects, create new spheres, planes, torus's, cones, tubes, etc. The object drop down menu also provides access to the transform dialog box where transform options are available with numerical precision and it provides an object check feature. The deform dialog box is also accessed via the object drop down menu as are the tools to mirror, merge, slice, fracture, skin, split, etc. The mode drop down menu allows the user to specify a variety of methods to select or pick an object or a portion of an object. It also has a magnetism option, a pick method option and a quickdraw feature. Quickdraw will cause the object to show up as a simple block instead of a mesh. There are other options that will be discussed later.

he pick menu has a wide choice of pick options. Some of them are pick all, highlight first, highlight next, highlight previous, pick highlighted, unpick highlighted, pick and unpick subgroup, pick and unpick range, pick more, reverse pick, sort and find. The states drop down menu deals with animation and will be covered later. Next the manual spends a few pages on the pre-production process. The concepts of animation, story boarding, etc. are discussed. The manual then has the user go to the stage editor, create a new project, set it for 150 frames then save it as flythru. Next the user goes to the detail editor and creates a tube via the object/new/primitive drop down menu. There is some mention of a platform for a PC to rest on. The tube properties dialog box appears and the options are set in accordance with the manual. Next the tube, which is now actually a disk, is manipulated in the perspective window then rendered. Then it is saved as Base1. Next the attributes dialog box is launched. The base color button is clicked which launches the color selection box. The appropriate values are entered in the RGB windows, the OK button is clicked and now the base color is a light brown. If the apply button is clicked then the small beveled square in the window at the upper right will change to the light brown color. If the object radio button is clicked then the disk/tube will appear. All of the sides of the object may be observed by clicking the various radio buttons at the bottom right area. Next the maps tab is clicked. This takes the user to the area where textures may be added. The manual says to click on the add texture button then select the hrdwood.dll file. The file format changed from .dll to .itx during one of the updates. The hrdwood.itx file is selected and applied. Next the properties button is clicked. Imagine allows the user to extensively modify many properties of the existing textures. The colors tab is clicked and the 2 colors associated with the hardwood texture are changed. The apply button is clicked then the OK buttons are clicked and the now colored and textured object is saved. A rendering of the object indicates that it has soft, smooth, organic like edges. Since this is supposed to be a manufactured object we would want hard, sharp edges.

 

 

 

 

 

 

 

So the user is now required to choose the pick edges tool, select the marquee tool, go to the front view and select the top row of points. Next the shift key is held down and the bottom row of points is selected. Next the functions/make/make sharp edges drop down menu is selected. Then the image is rendered. The crispness of the edges in the adjacent images is apparent in the second image, above right.

 

 

 

 

 

 

 

Next a new tube that is thicker and smaller in diameter is created. It has its base color changed, is textured with the hrdwood.itx file which then has just its second color changed. This object is saved as Base2 after its edges are made sharp. Next the Base2 object is manually positioned with the previously mentioned transformations dialog box. Next Base1 is loaded and it too is manually positioned to be flush with one face of Base2. Both bases are then selected, grouped and saved as Base0.

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All pages copyright © Roger A. Moncrief, Indepth Reviews, 1996, 1997

Thanks to Judy Gefter, !LuM! and Charles Blaquiere for their advice and counsel, some I heeded and some I didn't.