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Background music is Copyright © 1996, 1997 by Michael
D. Walthius. All Rights Reserved.
ractal
Design Poser is an inexpensive ($100) application that creates a
wide variety of male and female body types, including skeleton and
stick figure, in any pose you may wish. You can also select baby,
toddler, child, juvenile, adolescent, ideal adult, fashion model and
heroic model. It requires a 486 or better computer with Windows 95
and 8 MB of RAM. There is also a version for the Macintosh platform.
  
oser
comes with 14 preset poses, 9 preset bodies, 12 preset cameras and
12 preset lights. These presets are in the form of libraries and you
can easily create your own libraries in any of the 4 categories or
just add your own stuff to an existing library. The 100 page manual
is well written and provides excellent coverage of Poser's features.
The first chapter tells the user that the pose mode allows the user
to change the position or size of individual body parts. The body
mode allows you to control the entire body as a single object. The
camera mode allows the adjustment of the main window's view. The
light mode allows you to color and aim the lights. The tools are
available as needed in the various modes and some behave differently
depending on the mode.
   
nfortunately
there is no bubble that pops up and tells you what each tool is for.
The pop up menu which is accessed at the bottom of the view port
allows you to select a specific item and simultaneously switches to
the proper mode. The
first tutorial experiments with leg and shoulder rotation. You learn
that when moving the shoulder the arm will follow and ditto for the
thigh, calf and feet. The translate tool is also experimented with.
That tool allows the entire body to be swayed from side to side. A
running figure is created using the various moving tools then the
left elbow is bent - 90 degrees using the bend parameter dial. The
right elbow is bent by the exact amount by making the right arm
symmetrical with the left. The shoulders are twisted to give a more
realistic look. Various renderings are tried. Next the image is added
to the existing library of poses. After I saved the tutorial image
and came back the next day I discovered that there is no list of
recently opened files. There is also no option to allow automatic
backups. These are two oversights that I hope will be corrected in
the next release.
ext
a background is added to an existing image. The background selected
is a path through the woods and the runner is placed on the path. The
camera is adjusted to give the correct appearance. I had some trouble
with this and never did quite figure out just how this was supposed
to work. Next lighting effects are explored. Poser has 3 lights that
can be positioned anywhere, made any color and any intensity the user
may want. Next a bump map and texture are selected for the figure.
The figure is then rendered to a new window and is rendered over the
background. When I tried to save the rendered image I discovered a
very strange thing. Poser will only allow me to save images into its
tutorial directory. Even though I navigated to another directory in
the standard Windows 95 fashion the image ended up in the
Poser/tutorial directory. I suspect this is because the tutorial
directory is where the background image came from.
hapter
2 covers some of the basic features of Poser in more detail. Poser
only allows one undo/redo however you have the revert option to
revert to a saved file in its original form. Multiple figures can be
added to a scene. Parameter dials are covered in chapter 2. I have to
say that I really like these parameter dials. They bring precision to
what otherwise would be an eyeball seat of the pants drag and move
situation. I wish all graphics applications had something like this.
Chapter 2 also covers file importing. Backgrounds can be .tif or
.bmp. Figure import must be in Poser's .poz file format. Files may be
exported in .bmp, .tif, .dxf and .rib. Chapter 3 covers posing the
figure in great detail including setting the hand position, symmetry,
moving and turning the entire body, etc. Chapter 4 covers body
shaping. Chapter 5 covers the camera and all of its various
parameters. Chapter 6 covers lights and all of its parameters.
Chapter 7 covers rendering. Several rendering options are offered. A
smooth rendering is very fast but gives just a general idea of what
the image will actually look like. A muscle rendering shows muscles
popping up all over the body. An additional rendering situation
occurs when the rendering options dialog box is chosen. It is here
that you can specify options such as render to a new window, render
over the background, antialias, use bump map, use texture, specify
window size, etc. It also is one way to access the surface material
options. Bump files may be .tif, .bmp or .bum which is Poser's bump
map file format. Bitmap and .tif files are automatically converted to
.bum files when they are selected. Texture files may be .bmp or .tif.
Bump map strength can be from -100 (inverted bump map) to 100.
Texture strength goes from 0 to 100. Poser comes with a male and
female muscle texture map. None of the pose or texture maps are
anatomically correct. You can load the muscle texture and achieve a
very muscle look by setting the texture strength slider to 100. If
the slider is set to 50 then the image is less muscular. You can also
create a custom texture map. The manual has the procedures. You can
also control the object color and the highlight color.
ppendix
A provides some tips and tricks. Appendix B covers how to use Poser
with other programs. Great detail is given as to the use of Poser
with Painter. A few pages are also devoted to 3D programs.
Roger A. Moncrief e-mail
All pages copyright © Roger A. Moncrief, Indepth Reviews, 1997
Thanks to Judy Gefter, !LuM! and Charles Blaquiere for
their advice and counsel, some I heeded and some I didn't. |