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Background music is Copyright © 1996, 1997 by Michael
D. Walthius. All Rights Reserved.
aligari's
trueSpace loaded easily from the CD-ROM and consumed approximately 32
MB of hard drive space. The installation included Intel's 3D sound
system, RSX 3D. It also screwed my video drivers. During the
installation I was advised that the drivers for my Matrox Millennium
video card were not Direct 3D compatible. The dialog box gave the
driver version numbers and the version numbers I had were higher than
the version numbers trueSpace wanted to use to replace mine with. So,
against my better judgment, I allowed the trueSpace installation
replace my existing video drivers believing that I might derive some
benefit. I should have listened to my better judgment. After
rebooting I discovered I could not obtain any more than 256 colors!
Anyway I reinstalled my old drivers and everything appeared to be OK.
trueSpace ships with 2 CD-ROMs. The first CD-ROM is where the
application is. It also contains quite a lot of other stuff. There is
a gallery directory where animations and still images can be found.
There are 17 .avi video clips, 3 QuickTime video clips and 6 .flc
clips. Each clip is accompanied by a text file that provides some
information about the clip. None have sound. There are 57 .jpg files
and each is accompanied by a descriptive text file. The CD also has 2
shareware games on it. There are 7 additional material libraries.
There is some extension development software. There is a Yahoo 3D
folder. The text file states that the various objects and textures in
this directory were used to create Yahoo 3D, which is 3D
representation of the huge http://www.yahoo.com web site. The CD-ROM
also contains 6 prebuilt scenes and a few other odds and ends. The
other CD-ROM contains a large selection of trueClips. trueClips are
sample trueSpace objects created by other companies such as Acuris
Inc., View Point Data Labs, Schreiber Instruments, etc. There is also
a large selection of textures with documentation available.
n
the adjacent screen shot of the interface I have moved the icon bars
to the top. The default location is at the bottom. The top choice is
made via the file preferences drop down menu. The trueSpace interface
does not use bubble help on any icons. Instead a text readout is
available in the upper left area. 
If there is a keyboard short cut, that is shown to the left of the
text readout. Most of the icons reveal all the choices available by
clicking and holding down on the mouse button. This frequently
displays a drop down list of icons.
 here
is an extensive table of contents at the beginning of the manual
followed by some questions and answers of a troubleshooting nature.
Then the manual devotes a few pages to what's new with trueSpace.
Next the manual begins a series of mini tutorials on trueSpace's new
features. These tutorials are constructed by someone who knows how to
write tutorials. They are well done. Besides that, each time a new
icon is introduced there is a picture of that icon in the margin. The
picture quality isn't very good but at least it is there. Clearly
someone at Caligari was using their head when these tutorials were
written. The first mini tutorial covers the magnetic tool. First a
cube is created by clicking on the cube icon. This icon also allows
the user to create a torus, sphere, cone, cylinder and plane just by
keeping the mouse button depressed and moving the cursor down. After
the cube is created the material library icon is clicked which
launches the material library. trueSpace comes with 8 materials
libraries that are installed on the hard drive. There are 7 more
libraries on the CD-ROM. The amoeba material is selected. Next the
paint object icon is selected and the cube is covered with the
material. Then a cylinder is added. The cylinder occupies the same
space as the cube.
The move tool is selected and the cylinder is moved forward and to
the right of cube. It is automatically covered with the same material
as was used for the cube. Next the magnetic icon is clicked which
launches a small cluster of 6 icons that allow the user to spin,
roll, scale, snap to faces, etc. The cursor changes from a pointer to
a glue bottle. The cube's face that is adjacent to the cylinder is
clicked and the cylinder jumps to the cube's face. Now the cylinder
may be dragged about but it will always remain touching the cube's
faces. Whether it slides or rolls is dependent on the icon that is
clicked in the magnetic icon panel.
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metaballs is covered. The metaballs icon is clicked which launches
the metaballs edit panel. Here the user may add metaballs of various
shapes then scale, rotate, resize, etc. Three metaball spheres are added.
Each sphere may be dragged about and each one will try to stick the
any sphere that is adjacent to it. Dragging with the left mouse
button moves the object in the horizontal plane while dragging with
right mouse button moves the metaball in the vertical plane. Each
sphere may be sized or rotated by using the appropriate icon in the
metaballs edit panel. Dragging the left mouse will cause the selected
metaball to become wider or more narrow. Dragging with the right
mouse will cause the selected metaball to become taller or shorter.
trueSpace crashed 3 times when I did this. Each time the crash was so
bad I had to hit the reset button to get things going again. I
usually run Photoshop, Corel Capture, Ami Pro word processor and the
arachnid game when I write reviews. At the time I suspected there was
some conflict between trueSpace and another application. When I began
to trouble shoot the crashing it suddenly stopped crashing at least
for a while. The entire metaball assembly of 3 spheres may be moved
with the regular pointer. Next the deform icon is clicked at which
time a dialog box pops up and advises the user than the object is
about to be changed from metaballs to polygons. The OK button is
clicked and now the 3 sphere assembly may be deformed. In the
adjacent image I have clicked on the front of the middle sphere. Note
the 5 control points. Each one may be dragged about to achieve quite
a bit deformation.
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the plastiform tool is used. This tool allows the user to sculpt an
existing object with another object. First the display options dialog
box is launched via the file drop down menu and the scene detail is
set to wireframe. Next a cube is added then the plastiform icon is
clicked. This launches the plastiform icon panel. The 2 icons on the
right side of the plastiform control panel allow the user to either
individually select a particular face of an object to sculpt or all
the faces. In this tutorial the user is instructed to select the 2
faces closest to the user. Each face receives a purple outline when clicked.
Next the sphere at the top center of the plastiform icon panel is
clicked. What the user can't see at this point is that a red sphere
has been placed inside the cube. Next the activate/deactivate icon at
bottom center is clicked. Now the user is instructed to begin
dragging with the left mouse button. The instant the mouse button is
clicked the cube turns into a wireframe and the red sphere is
visible. When the mouse is dragged the sphere completely disappears.
I would much rather the sphere remained visible. As the sphere is
dragged to the left, the side of the wireframe cube begins to bulge
out. The right mouse button can be dragged to move the plastiform
sculpting sphere in the upward direction. The sphere is deactivated
with the activate/deactivate icon and it is then moved to the other
face which places it outside the cube. The sphere may be scaled by
selecting the scale icon on the plastiform icon panel then dragging
the left and right mouse buttons. The manual states the tool may be
activated again then plunged into the cube's face however I found I
had to reselect that face with plastiform icon panel again. Anyway
dragging the sphere into the cube's face will cause it to be
indented. The plastiform icon panel only offers a sphere and a
cylinder for plastiform operations.
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All pages copyright© Roger A. Moncrief, Indepth Reviews, 1996,
1997, 1998
Thanks to Judy Gefter, !LuM! and Charles Blaquiere for
their advice and counsel, some I heeded and some I didn't. |